Put that final touch on your model before sharing it with the world. 3D Painting comes with a simple yet powerful Lighting Studio to set lighting and place your model in its ideal environment.
To enter Lighting Studio you must be working in 3D Painting. Tap Actions > 3D > Edit lighting & environment. Your model will be sitting on a gridded 3D ground plane with two white lights sitting above it.
From here you can adjust the existing lights, add up to four light sources, and choose from 11 different environments to light your 3D creations.
Use the same gestures as 3D Painting to move, zoom and rotate your model in lighting studio.
To find out how gestures work in 3D Painting check out Gestures in Interface and Gestures of the 3D Painting section of this Handbook.
Use these options to access all the features available in Lighting Studio.
Tap Cancel to return to 3D Painting without adding any lighting.
Tap Add Light to add up to four light sources.
Tap Environment to access the Environment panel and light the scene your 3D Painting appears in. You can access 11 different indoor and outdoor preset environments, plus adjust their exposure or remove the background completely.
Tap Done to save your lighting settings and return to 3D Painting.
The Reference companion lets you see your artwork in 2D and 3D in the Lighting Studio.
Note that Lighting Studio changes on your object only take effect in the 3D view of the Reference companion.
To find out more about how the Reference companion works see Interface & Gestures in the 3D section of this Handbook.
Add light sources and adjust the Hue, Saturation and Intensity to make your 3D Painting shine.
Light sources in Lighting Studio are represented by cubes.
Tap and hold on the light sources and drag to move a light source. As you move the light source you will see what effect the lighting has on your model.
To Delete or adjust a light’s Hue, Saturation and Intensity, tap the light source to reveal the Light Settings panel.
Shift the Hue Slider to change the color of your light source across 360ºs of the Hue spectrum in lighting your model.
You will need some percentage of Saturation for Hue to work.
Saturation controls the amount of Hue or color produced by your light source. 0% being no color, or white, and Max being 100% saturation of the Hue’s color.
Intensity controls the amount of light by your light source. It works in a similar way to a dimmer switch, with 0% being no light, or black, and Max being 100% of the lights intensity.
Delete will remove the light source cube from the Lighting Studio.
Duplicate will make an exact copy of your light source.
You can only use Duplicate to create a maximum of four light sources in your Lighting Studio at any one time.
Use one of 11 indoor and outdoor environments to place your object into before or after lighting them.
Think of this environment like a room your object sits in – it can be indoors, outdoors, night or day. It lights the scene, affects the reflections produced on your model, and can contain any extra lights you place into it.
Show environment switches between the black neutral space of the Lighting Studio and blurred representation of the environment you have selected.
Tap the Show environment toggle to turn the environment off and on.
Exposure mimics the adjustments made to shutter speed and aperture in photography. Turning exposure up lets more light in, and turning it down lets less light in.
In Lighting Studio, Exposure can be set using the slider from 0% to 500%. 0% replicates total darkness, and 500% shows an extremely bright exposure.
The eleven scenes in Environment replicate various environmental lighting conditions found inside and outside and at various times of the day. They are:
- Nightlife - Portside
While you can’t see an environment in the background, you can see the environment clearly in reflections on your model. You will also be able to see the difference in lighting conditions as you switch between various environments.
Experiment with the various environments to find the one that works best for your 3D Painting.
To see the original source material used to create each environment, 3D paint a very reflective object. Take this object into Lighting Studio, zoom in and switch between each environment.