The humble Transform feature has been around almost as long as digital art applications have existed. Although it has been expanded on down the years to include features such as warp, skew and distort, Transform essentially still works the same way it has ever since its inception. That is until now.
In Procreate 5X, a small change to how Transform works has made a huge difference to artist’s workflows. Traditionally, when using Transform a bounding box with corner and central nodes appears around the content you wish to transform. From here you rotate, scale, etc. by grabbing and moving a node.
The issue with this is the bounding box is always the exact width and height of the content inside it. If that content happens to be on an angle or is an obtuse shape, the bounding box often ends up containing a lot of empty pixels and being a lot larger than the object contained within. In this instance, doing something as simple as increasing the height of an object without increasing the width (or vice versa) simply isn’t possible without additional steps.