Senior Software Engineer - Rendering

Develop custom GPU technologies for the fastest 64-bit painting engine on iOS.

Senior Software Engineer - Rendering

Develop custom GPU technologies for the fastest 64-bit painting engine on iOS.

Onsite in Hobart

Product Team, Engineering

Full-time

Visa sponsorship supported

We're looking for a Senior Software Engineer to join our team here in Hobart. You’ll join our rendering team building the next generation rendering and painting engine that drives existing and future products. Develop custom GPU technologies for the fastest 64-bit painting engine on iOS.

The role

This role sits within the Product team and reports directly to the CTO, Michael Shaw. You’ll work directly with all members of the Product team, the CPO and CEO as well as members of the Product Care department.

What you'll do

  • Work on our next generation virtual texturing based rendering and painting engine
  • Solve complex and unique technical problems in a realtime and memory constrained environment
  • Develop next generation software that pushes the hardware to its limits
  • Work with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionality

Required Skills

  • Firm understanding of systems programming in C/C++
  • Experience with CPU/GPU optimization and debugging
  • Experience with a modern graphics API (Metal/Vulkan/DirectX 11)
  • Deep understanding of modern rendering pipelines and hardware in a realtime domain
  • Competence in linear algebra and trigonometry
  • Experience writing vertex/fragment and compute shaders
  • Excellent verbal and written communication skills

Bonus Skills

  • A deep understanding of linear algebra
  • Experience in other systems programming languages such as Rust/Zig/Odin
  • Experience working with mobile Tile-Based Deferred Rendering GPUs

What to expect in the first 6-12 months

  • Complete the Procreate onboarding process and get to know your colleagues
  • Build an understanding of our products, development practices, processes and frameworks
  • Provide support to our graphic engines
  • Prepare and support the execution of core graphics features
  • Establish relationships with inter-departmental key stakeholders
  • Become an integral and contributing part of our rendering team
  • Ship product

We want to hear from you

Our recruitment process is made to provide you with opportunities for you to show us what you're capable of, instead of assessing you solely on your CV.

We’d love to hear about how you see yourself contributing to Procreate in this role.

Please note, we do not operate remote or hybrid models. We're looking for full-time and on-site employees for our Hobart office.